mercredi 11 mars 2015

Game Changing Suggestion to Recovery/Redemption

Please take the time to read this, I assure you I am not trolling and most of you who takes the time to read everything will agree to me. If you have any opinions or input feel free to respond.



I'll make this short and sweet (not really :P), but I'm sure plenty of us can think of their own creative recommendations/suggestions to make this game enjoyable. I'm also sure that there's people out there who probably will simply say the game is too dead from any recovery. Well here's my "game changing suggestion to recovery/redemption."



The main problem we have in all the servers is a repetitive problem we've all endured for years and years. A problem that will only get worse when there are less players. It's pretty much an endless cycle whether we have new servers, server merges, or free server transfers, all these will come to the same problematic result; a dead-end.



You know what this problem is? It's balance of server politics. The problem is a zerged 1-side server. It happens, it always happens, it's unavoidable with the default system. With this, there is no pvp. We all like to be on the winning side, and there's ALWAYS a losing side when theres 2 or more opposing sides. Eventually, everything comes to an end to the losing side, even the winning side can come to an end with inactivity. This causes a ripple effect, a cause, a consequence. The losing side starts losing people, in seek of wanting to feel the taste of victory. The losing side will always have more internal drama/conflict/doubt in leadership or players. Where will the majority join - the winning side. This is how a zerg slowly forms and dominantly kills a server; the game. The bots, cheaters, rmters, farmers, they are problems too, big problems, don't get me wrong, but that's not why the game is going worse to worst. We always had these, even back in Chronicles when we had a good population of players in a lot of servers.



Well here's the catch. This game used to have a lot of active players in the past especially pre-GoD, and every year we lose people more than we recruit new players. Why? The game company has a lower limited budget to work with, meaning they do not advertise the game for new players, and the game is known for its slow grind to maximum level (which they are going to remove the level cap soon in the next patch).



Having this said. Look at one of the most outdated game mechanism we still follow today that causes one of the biggest problem creating the death of the servers, and the death of this game. A problem we repeat for years, which only gets worse to worst.



This outdated game mechanism that is only killing the game is the Limitation to Clan Member Capacity.

  • Clan lvl 10-11 can carry more than 150-200+ members.



  • Clans can have alliances where 2-3 clans can be in the same side


This allows a Clan/Ally/or 1 side to have up to 600 people. JUST ON 1 SIDE.

This old system may have worked when we had lots of active members/players, with similar level/gear to each other back in the days, but definitely not today or tomorrow or 10 years from now with the known fact that we lose more players than gain new ones daily.



SOLUTION. The Answer.

If NCwest (at least NCwest) can possibly just change the Limitation to Clan Member Capacity to something like 35-56 players max. (like 5-8 parties)

and allow ONLY 1 Alliance. Maybe lower the clan member capacity the better,

MANY smaller governments/groups/clans = LOTS more opposing factions = LOTS MORE PVP. Bigger clans/alliance = less opposing factions = less pvp



Would this not create a more competitive environment? Would this not create more small scale pvp and mass pvp? There will be much more clans signing for the limited castles. Meaning perhaps people will even fight for clan halls that you can't buy. There will be much more clans/parties with similar level/gear on opposing sides than a zerg. You can still PvE, do large dragons with the "CC" and make neutral friends/clans to work together. You don't need a zerg to pve, and you definitely don't need a zerg to pvp.



I dont even think it would cost NCwest much money out of their low-limited budget to change the coding of the capacity of each clans and alliances.



This is my game changing suggestion to recovery and redpemption. I hope that possibly a GM/Mod will take the time to read this and talk about it with your fellow co-workers whether it makes a difference or not. And I hope people can contribute to this thread if they have anything positive to say, because in the end our voice can still be heard. And I know, it probably wont change a thing but, my idea doesn't cost me a penny and I feel like it can save the game.




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