Infinite Odyssey
Level Restriction for Main and Dual classes have been removed. No Cap! Last 2 subclasses capped at 80 for the moment.
A second level of Noblesse called "Honors" will be introduced which will be a new series of 15 quests.
New Tauti Axe Stats - It increases PvP damage by 15%, max. HP by 25% (same as now), P.Atk. by 10% (now 415 points), Atk.Speed by 15% (same as now), Physical Crit.Rate by 150 points (same as now). The P.Atk. of the Axe itself has been increased from 629 to 638 while the M.Atk. has been reduced from 322 to 278.
The Dimensional Raid has been heavily reworked. Now 8 towns, including Gainak, are being invaded by the Embryo Army and players must choose which one they want to defend.
For new hunting grounds there will be the "Temple of the Spirits" (an open hunting ground lvl 100+) and the "Astatine Fortress" (a dungeon for parties).
The entry level requirement for Hellbound has been removed. Anybody below lvl 99 can buy a ticket from the Black Marketeer of Mammon.
The Blazing Swamp has been ugraded to lvl 97 and the Bosses in the Crystal Caverns have been strengthened.
The reward system for sub-99 hunting grounds will be improved.
"The changing of Hellbound is starting", whatever that means. Either the existing hunting grounds in the western part of the island will be changed, or the accessible territory will be opened towards the east.
New AP skills will be implemented.
New Quests
In the course of the new 15 quests(Honors), which are apparently quite difficult, you get an Amaranthine weapon of your choice (and an Eternal Armor Crafting Pack)
But to get the free R99 Amaranthine weapon in quest 14 of 15 during the Honors series you must be lvl 100 on your Dual Class.
New Skills
Archers
Sagittarius
Survival Instinct 101 Level
60 seconds 40% of your attack power, defense / magic resistance by 20% and increases Max HP and CP by 20%, while the recovery. Consumption Elemental Stone 5
Moonlight Sentinel
Hunting Instinct 101 Level
60 seconds 20% attack speed, skill, power of 20% and 40% of physical skill critical chance, critical damage skill increased by 20%. Consumption Elemental Stone 5
Ghost Sentinel
Counter Instinct 101 Level
60 seconds 40% of the power skills, physical skills critical chance 20%, 40% increased critical damage skill. Consumption Elemental Stone 5
Trickster
Bloody Instinct 101 Level
20% PVP damage 60 seconds, a 20% increase in power of the skill. Consumption Elemental Stone 5
Ultimate rokon 99 level
7 seconds the target's bow / crossbow to reduce resistance by 60%. Striking not released. Consume 1 Elemental Stone
ISS Enchanters
Iss Hierophant - Prophecy of Might: For 5min increases the selected party member standard attack critical and skill critical chance and damage by 25%. Consumes 5 spirit ore.
Iss Doomcryer - Chant of Bison: For 5min increases party members' P.Atk./M.Atk. by 10% and P./M. Accuracy by 4. Consumes 10 spirit ore.
Iss Sword Muse - Song of Archery: For 30s increases party members' Bow/Crossbow resistance by 50%. Consumes 5 spirit ore.
Song of Thief: For 30s increases party members' Dagger/Dual Dagger resistance by 50%. Consumes 5 spirit ore.
Iss Spectral Dancer - Dance of Wisdom: For 30s increases party members' M.Def. by 50%. Consumes 5 spirit ore.
Iss Dominator - Seal of Restriction: During PvP prevents the target and surround enemies from receiving invincibility or buff immunity effects. Consumes 5 spirit ore.
Healers!!11
Aeore Cardinal - Divinity of Einhasad: For 30s decreases magic skill MP consumption by 30% and when using "Radiant Heal", "Panic Heal" or "Brilliant Heal" critical effect occurs with 100% chance.
Aeore Eva's Saint - Summon Tree of Sephirot: Summons an enhanced, untargetable Tree of Life. The summoned tree heals nearby party members for 30 seconds. Can also cast a debuff canceling blessing.
Aeore Shillien Saint - Shillien protection: Puts for 30 seconds a protective layer onto a selected party member, so that when he suffers an attack that would lead to his death, his CP and HP are 100% restored. When the effect is applied the buff is removed. Consumes 5 Spirit Ore.
Tanks
Sigel Phoenix Knight
Paladin Aura
Increases P.Def. and the amount of restored HP via received Heals by 25%. Decreases received Critical Damage by 25%. Additionally, the P.Def. and the amount of restored HP via received Heals of party members is increased by 20% and the received Critical Damage of party members is reduced by 20%. The effect of this Knight Aura can not be applied together with other Auras.
Sigel Hell Knight
Avenger Aura
Increases P.Atk./Atk.Speed by 25%, Physical Crit.Rate by 80 points, Physical Critical Damage by 25%, Movement Speed by 20 points. Reduces P.Atk. and M.Atk. of nearby enemies by 30%, their Atk.Speed and Casting Speed by 30%, their Movement Speed by 20 points, and increases their received Citical Damage by 15%.The effect of this Knight Aura can not be applied together with other Auras.
Sigel Eva's Templar
Sentinel Aura
Increases M.Def. by 25%, all 6 defensive Attributes by 50 points, Debuff Resistance by 25%. Additionally, the M.Def. of party members is increased by 20%, their 6 defensive Attributes by 40 points, their Debuff Resistance by 20%.The effect of this Knight Aura can not be applied together with other Auras.
Sigel Shillien Templar
Templar Aura
Increases P.Atk. and Atk.Speed by 15%, Movement Speed by 10 points. Additionally, the P.Atk. and Atk.Speed of party members is increased by 10%, their M.Atk. and Casting Speed by 10%, their Movement Speed by 10 points.The effect of this Knight Aura can not be applied together with other Auras.
Summoners
All Summoners - Sharing Equipment - 30 minutes wearing his dark / bloody item's unique ability to transition to the pet. Additional capacity is not a transition. Elemental Stone consumed 5.
And yes, "Sharing Equipment" (for all three flavors of Wynn) does transfer the stats of Dark and Bloody items to the servitor(s). That qualifier about "additional abilities not being transfered" could refer to +6/+8 set effects and/or augmentation effects.
Mage Classes
Nuker Class Skills have not been implemented yet! Supposedly added some time in August.
Fighter Classes
Fighter Class Skills have not been implemented yet! Supposedly added some time in August.
Soulstone Augments
The old Life Stones are being phased out. They don't drop any more and can't be synthesized any more by Ertheia Alchemists, but when you have a weapon with an old Augment, that will stay through the update. Old Life Stones also won't be deleted but can still be used to Augment a weapon (presumably also jewelry). When you want a new Augment from an Augmentation Stone, you first have to remove the old Augment.
New Soulstone augments(Not all of these may be available in game):
Damage Reflection (Lv12): For 30min returns 20% of received damage back to attacker.
Untargetability (Lv12): Cannot be targeted by enemies for 6s.
Invincibility (Lv12): Become invincible for 6s.
Power Eruption (Lv12): Attack nearby enemies with 25951 power added to P.Atk.
Power Multi Shot (Lv12): Attack the target and nearby enemies with 25951 power added to P.Atk.
Power Shot (Lv12): Attack the target with 33365 power added to P.Atk.
Power Storm (Lv12): Attack the target and nearby enemies with 25951 power added to P.Atk.
Power Strike (Lv12): Attack the target with 37073 power added to P.Atk.
Air Binding (Lv12): Immobilizes the target and nearby enemies midair for 5s.
Fear (Lv12): Inflicts fear on target and nearby enemies for 5s.
Hold (Lv12): Inflicts hold on target and nearby enemies for 5s.
Knockdown (Lv12): Inflicts knockdown on target and nearby enemies for 5s.
Paralysis (Lv12): Inflicts paralysis on target and nearby enemies for 5s.
Silence (Lv12): Inflicts silence on target and nearby enemies for 5s.
Sleep (Lv12): Inflicts sleep on target and nearby enemies for 5s.
Slow (Lv12): Reduces speed on target and nearby enemies by 80 for 10s.
Stun (Lv12): Inflicts stun on target and nearby enemies for 5s.
Air Binding (Lv12): Immobilizes the target midair for 5s.
Fear (Lv12): Inflicts fear on the target for 5s.
Silence (Lv12): Inflicts silence on the target for 5s.
Sleep (Lv12): Inflicts sleep on the target for 5s.
Slow (Lv12): Reduces the target's speed by 80 for 10s.
Stun (Lv12): Inflicts stun on the target for 5s.
Hold (Lv12): Inflicts hold on the target for 5s.
Knockdown (Lv12): Inflicts knockdown on the target for 5s.
Paralysis (Lv12): Inflicts paralysis on the target for 5s.
Trick (Lv4): Cancels the target's target.
Wind Circle (Lv12): Attack nearby enemies with 164 power added to M.Atk.
Wind Flare (Lv12): Attack the target with 231 power added to M.Atk.
Wind Flash (Lv12): Attack the target and surrounding enemies with 164 power added to M.Atk.
Wind Storm (Lv12): Attack the target and surrounding enemies with 164 power added to M.Atk.
Wind Strike (Lv12): Attack the target with 215 power added to M.Atk.
Attack Speed Increase (Lv12): When worn increases Atk. Spd. by 10%.
Maximum CP Increase (Lv12): When worn increases max CP by 10%.
Damage Reflection (Lv12): When worn returns 20% of received damage back to attacker.
Exp Bonus (Lv9): When worn increases Exp acquired by 10%.
Maximum HP Increase (Lv12): When worn increases max HP by 10%.
MP Consumption decrease (Lv12): When worn decreases magic skill MP consumption by 10%.
M.Atk. Increase (Lv12): When worn increases M.Atk. by 10%.
M.Def. Increase (Lv12): When worn increases M.Def. by 10%.
Maximum MP Increase (Lv12): When worn increases max MP by 10%.
Cast Speed Increase (Lv12): When worn increases Cast Spd. by 10%.
MP Consumption decrease (Lv12): When worn decreases physical skill MP consumption by 10%.
P.Atk. Increase (Lv12): When worn increases P.Atk. by 10%.
P.Def. Increase (Lv12): When worn increases P.Def. by 10%.
PvE damage Reduction (Lv12): When worn reduce received damage during PvE by 10%.
PvE damage Increase (Lv12): When worn increase damage inflicted during PvE by 10%.
PvP damage Reduction (Lv12): When worn reduce received damage during PvP by 10%.
PvP damage Increase (Lv12): When worn increase damage inflicted during PvP by 10%.
SP Bonus (Lv9): When worn increase SP acquired by 10%
Speed Increase(Lv12): When worn increases speed by 30.
Vampiric Rage (Lv12): When worn has a chance to recover 10% of damage inflicted as HP.
I will update as I get more info....
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