samedi 23 août 2014

game still crash when game start...


Version: EP10_Global,BLS,V2110409,-994609536

BuildDate: Mon Aug 11 08:03:46 2014



Time: 2014.8.24 00:15:24 [GTick=2,LGTicks=1]

PosCode: 0:0:0

OS: Windows 8(64) 6.2 (Build: 9200), Service Pack 0.0

CPU: AuthenticAMD AMD Athlon(tm) 64 X2 Dual Core Processor 6000+ @ 3055 MHz

RAM : 4095MB RAM

CPUInfo: 2,2,2,0

Video: AMD Radeon HD 7700 Series (1247)

VideoResources: 89 MB

MAC: 0-13-8f-cd-76-5d

LANG: ENGLISH

IME: ???



Error: History: DrawPrimitiveUP <- RenDev=fd320000 CurrentState=fd32a800 <- DrawLoop <- FD3DRenderInterface::DrawPrimitiveUP <- USpriteEmitter::RenderParticles <- this=Lobby01.SpriteEmitter92 Owner=Lobby01.Emitter87 <- renderParticles <- AEmitter::Render <- FDynamicActor::Render <- Emitter Lobby01.Emitter87 <- RenderActor <- deferredActors <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- SceneNodeRender <- Draw <- UGameEngine::Draw <- GRenDev = fd320000 <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- CMainLoop::UpdateTheWorld <- MainLoop



Exception:

Code [EXCEPTION_READ_VIOLATION DataAddress:0x00000250]

Address [0x6AA705F7]

SegCs [0x0023]



atiumdag.dll [0x6AA40000] Offset [0x000305F7]











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