vendredi 20 février 2015

Pet System Revamp

Hello,



First of all, I know that a thread abot pets was made by "Delph" but this one will be a longer, more detailed and more accurate thread. So, the whole Pet system feels "ancient". I doubt any changes have been made since the release of GoD update. Here are some suggestions about improving it:



1.Awakening: It sounds silly but there should be a quest for pets after they reach 85 in order to get them to the "next level". It doesn't have to be something complicated.

2.Stats and Equipment: Even if the "Awakening" thing isn't possible, a raise of stats should be made nonetheless. Even high-leveled pets cant possibly "scratch" an awakened character which makes them useless. New higher grade equipment (craftable/dropable/buyable) would be required too.

NOTE: Simply putting out new equipment in the pet manager shop wouldn't solve anything

3.Learnable Skills: I don't see the reason why a pet gets SP when it can't learn skills. At least remove the feature so the SP goes to the owner directly

-3.1.Active Skills: Here's what I meant by writing about "Awakening". The old skills should be deleted and be replaced by new ones. The current active skills barely land and they are not helpful at all. The number of skills though should stay low as it is so they can be easier to use. Some debuffs would be good too.

-3.2.Passive Skills: As far as I know pets don't even have passives. This would help building up their stats also.

-3.3.Pet Buffs: I totally think it's unfair to get such cool buffs from NCoin pets and get nothing from the pets you wasted time and adena on. I'm not saying they should be OP but at least buffs that don't stack with Iss's buffs or maybe sonata-like buffs to help solo players. Or else, a buff like the "Power of Love" event, which will be active only when the pet is summoned . This buff should differ between the type of pets. For example a Fenrir would give a buff for Mages and a Fenrir a buff for Warriors.

4.Auto-Attack: Another sign that the system is really old. After the uses a skill, the first thing to do is to come back to the master. This makes the control of the pet much harder in a battle where you both participate.

5.Mounting: The change of speed is far too low. A solution would be to put a skill like the one you have while riding a horse. Also the feature where you have to re-equip your weapon after dismounting should be removed.

6.Change Between Types A ticket or simply an option at the pet manager to change the Fenrir or Strider back to normal form. This would also work well with the 3.3 suggestion, especially for those that already have a pet or if your main class is warrior and your dual-class is mage etc.

7.Pet Window Interface: I guess making any of the changes above would require a change in the window inteface :(

8.Pet Social Interactions: Ok, this is a long-shot but it would be cool to have the ability to interact with your or the other players' pets.



Alternative Suggestion: If All the things above are way to difficult to make then just remove the whole feeding system. Let the pets be useless and players own the just for style. But that wouldn't be much of a solution, would it? ;)



Conclusion:

In my opinion a pet system revamp would add so much more the game. New PvP/PvE strategies will be made and pets might become a useful partner in hunting for those who have the will and time to level them. It would also be a great help for players that like the Solo play.

I know that not many people care about them but those who do are surely let down and quickly become uninterested about it.

Again, I'm not suggesting the pets to become way too powerful and I know some of the things I wrote are hardly possible to make. The post is so lengthy just because the system seems so outdated.



Thanks for taking the time to read this and I hope this gets through to a developer.




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