mardi 16 décembre 2014

L2 Crash, memory could not be written.

Hi all, I've been having a really annoying crash for about a month and I'm feeling it's getting worse everyday. Somehow I'm not allowed to hold the right click on the mouse for ~5 seconds otherwise the game crash this means even when I'm browsing on the internet... I know I should have reported it to NCSoft but I know their answer already(repair from launcher) and so thought maybe somebody already experienced this.



This is the launcher crash report


Quote:








Version: EP10_Global,BLS,V2110409,606

BuildDate: Fri Nov 07 08:52:54 2014



Time: 2014.12.16 13:31:34 [GTick=88822,LGTicks=87731]

PosCode: 82614:147950:-3469

OS: Windows 7(64) 6.1 (Build: 7601), Service Pack 1.0

CPU: AuthenticAMD AMD FX(tm)-4100 Quad-Core Processor @ 4019 MHz

RAM: 4095MB RAM

CPUInfo: 4,2,4,1

Video: NVIDIA GeForce GTX 750 Ti (4475)

VideoResources: 78 MB

MAC: e8-de-27-39-b8-69

LANG: ENGLISH

IME: ???



Error:

History: FD3DDynamicIndexBuffer::AddIndices <- FD3DRenderInterface::SetDynamicIndexBuffer <- DrawSortedSection <- StaticMesh=Dion_tree_S.town_A.Dion_general_tree1_A SectionIndex=2 <- RenderStaticMeshLod <- StaticMesh=Dion_tree_S.town_A.Dion_general_tree1_A Owner=22_22.StaticMeshActor78 Instance=22_22.StaticMeshInstance112 <- FDynamicActor::Render <- StaticMeshActor 22_22.StaticMeshActor78 <- RenderActor <- Actor <- TranslucentRendering <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- SceneNodeRender <- Draw <- UGameEngine::Draw <- GRenDev = fea80000 <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- CMainLoop::UpdateTheWorld <- MainLoop



Exception:

Code [C0000008]

Address [0x772C2808]

SegCs [0x0023]



ntdll.dll [0x77240000] Offset [0x00082808]



This is after the launcher crash from windows


Quote:








Windows - Application Error

The instruction at 0x39afb829 referenced memory at 0x98197334. The memory could not be written.

Click on OK to terminate the program







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