Hi all, I've been having a really annoying crash for about a month and I'm feeling it's getting worse everyday. Somehow I'm not allowed to hold the right click on the mouse for ~5 seconds otherwise the game crash this means even when I'm browsing on the internet... I know I should have reported it to NCSoft but I know their answer already(repair from launcher) and so thought maybe somebody already experienced this.
This is the launcher crash report
This is after the launcher crash from windows
This is the launcher crash report
Quote:
Version: EP10_Global,BLS,V2110409,606 BuildDate: Fri Nov 07 08:52:54 2014 Time: 2014.12.16 13:31:34 [GTick=88822,LGTicks=87731] PosCode: 82614:147950:-3469 OS: Windows 7(64) 6.1 (Build: 7601), Service Pack 1.0 CPU: AuthenticAMD AMD FX(tm)-4100 Quad-Core Processor @ 4019 MHz RAM: 4095MB RAM CPUInfo: 4,2,4,1 Video: NVIDIA GeForce GTX 750 Ti (4475) VideoResources: 78 MB MAC: e8-de-27-39-b8-69 LANG: ENGLISH IME: ??? Error: History: FD3DDynamicIndexBuffer::AddIndices <- FD3DRenderInterface::SetDynamicIndexBuffer <- DrawSortedSection <- StaticMesh=Dion_tree_S.town_A.Dion_general_tree1_A SectionIndex=2 <- RenderStaticMeshLod <- StaticMesh=Dion_tree_S.town_A.Dion_general_tree1_A Owner=22_22.StaticMeshActor78 Instance=22_22.StaticMeshInstance112 <- FDynamicActor::Render <- StaticMeshActor 22_22.StaticMeshActor78 <- RenderActor <- Actor <- TranslucentRendering <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- SceneNodeRender <- Draw <- UGameEngine::Draw <- GRenDev = fea80000 <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- CMainLoop::UpdateTheWorld <- MainLoop Exception: Code [C0000008] Address [0x772C2808] SegCs [0x0023] ntdll.dll [0x77240000] Offset [0x00082808] |
This is after the launcher crash from windows
Quote:
Windows - Application Error The instruction at 0x39afb829 referenced memory at 0x98197334. The memory could not be written. Click on OK to terminate the program |
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