dimanche 28 septembre 2014

Game crash when is loading

I was in game and use and Scrol Teleport to Talking Island, then i got this error, all time i try to log with the character i got this error (sorry my english):



Version: EP10_Global,BLS,V2110409,1342242816

BuildDate: Wed Aug 27 04:44:28 2014



Time: 2014.9.28 12:45:31 [GTick=551,LGTicks=535]

PosCode: -114558:253605:-1542

OS: Windows 7(32) 6.1 (Build: 7601), Service Pack 1.0

CPU: GenuineIntel Intel(R) Core(TM)2 Duo CPU E7300 @ 2.66GHz @ 2667 MHz

RAM : 3061MB RAM

CPUInfo: 2,2,2,1

Video: Intel(R) G33/G31 Express Chipset Family (1930)

VideoResources: 46 MB

MAC: fe-d1-11-56-b5-44

LANG: ENGLISH

IME: ???



Error: History: DrawPrimitive <- RenDev=bd4c0000 CurrentState=bd4c87e8 <- DrawLoop <- FD3DRenderInterface::DrawPrimitive <- DrawSortedSection <- StaticMesh=New_Speaking_V_S.Newbie_Plaza_Grass SectionIndex=1 <- RenderStaticMeshLod <- StaticMesh=New_Speaking_V_S.Newbie_Plaza_Grass Owner=16_25.StaticMeshActor251 Instance=16_25.StaticMeshInstance9443 <- FDynamicActor::Render <- StaticMeshActor 16_25.StaticMeshActor251 <- RenderActor <- Actor <- TranslucentRendering <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- SceneNodeRender <- Draw <- UGameEngine::Draw <- GRenDev = bd4c0000 <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- CMainLoop::UpdateTheWorld <- MainLoop



Exception:

Code [EXCEPTION_READ_VIOLATION DataAddress:0x00021000]

Address [0x0F954F45]

SegCs [0x001B]



igdumd32.dll [0x0F950000] Offset [0x00004F45]




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