Hi all , mods, admins and users...I would like your attention for a few moments please....
Juji you said on the News and Announcements in your thread being here http://ift.tt/1m9V5eI : I extremely apologize for this late announcement on the raid boss zone changes. These should have been posted last year with the patch notes.
Point 1: If i am not wrong, last year these 45 or 49 ppl entries did not work (Infinite Odyssey). What are you talking about? After Underground only Lindvior was "free to port" with 49 ppl and Octavis/Istina/Tauti normal as well as Balok we could port with a Command Channel of 5+2 = 7 ppl. Baium, Anakim, Lilith and rest was until 2-3 weeks ago that we checked 98+ ppl. Suddenly it becomes 45+ around the moment that a farmer realizes that he cannot outperform our ally activity....I really wonder why you changed the port numbers being for 10 years like that, fact which was constantly demanding strong clans, ,many people in alliances, etc etc..... These are issues that make the game stronger, keep allies united, promote relationships of the people behind the characters - toons and make ppl keep up fighting for their PvE purposes and rest goals in game as well.
Point 2: Where is the ZERG of the people required for Valakas, Antharas, Lindvior and rest dragons? Why do you deprive the PvE clans with the majority of the people in there from the chances they had to enjoy the game? It is obvious that a PvE ally with many people can just come online a nice weekend and farm dragons or schedule them on their respawn and this is their fun in game. They can do these because they had the numbers.
This doesnt mean that PvP clans must not do it. THey should try to do it , but look! They do not have the numbers anymore and focus on other purposes in game, so the PvE clans farm these because PvP clans don't push harder, quit the effort because they just cannot outnumber the rest. To speak the truth, towards reaching 98 people to port, we always had those live people required to do it. But the PvP clans were BORED to do it because they can take the items from events. But for PvE allies and clans, this was a big rescue. Speaking of a strictly PvP clan living with "military orders", it is easy for a clan of 33 people to have 3 toons each so that they can make 99 toons, instead of us having 1 toon or max 2 each. Our Command Channels in the PvE section are and were with 84 live minimum and 14 box-afk maximum for an extra BR or whatever . On our full ally activity we surpass the 160 live players for any big event like that.
IN a 2005 until the Awakening ERA, Dragons and Baium were SYMBOLS OF POWER. Control Dragons - Baium - Catacombs - Frintezza ---> Control the game and have power. However, these don't mean much anymore because you do not need baium for subclass or the Noble RB in VoS etc anymore. Even for Beleth - exalted quest everyone can be in the safe zone and teleport the COmmand Channel with an untagged toon ahahhaha LOOOOL. Trasken in Town - safe zone too and guess what! if you dont do trasken , you can do ARmed CC runs. CAREBEARISM. I miss the old days when the neutrals were begging for invite for baium to do subclass, not to mention for Noble RB that we killed on respawn so that enemies do not do it....And PvP with enemies every time....
What purpose does it serve to change the specific Raids number requirement NOW? Makes me wonder and think badly especially when specific Raid Boss farmers in Chronos which have been repeatedly reported for 3rd party software use from at least 3 clans continue to operate in full. Also, from the moment that you have Flooded the game with constant events that provide stuff, why do you proceed in that change which was the only happiness and good time for a big number of players?
Also players of high level and quality play hard with events and this gives them a great opportunity to play with the market and equip themselves adequately. By introducing this policy of 49+ people to port in raids you give the opportunity to 16 people to log 3 toons each and go farm EVERYTHING on the server, even steal the teleport momentum through the 3rd party software they are using, which can obviously DEPRIVE the people logging in with a normal client from porting in.
Keeping the 49+ port for Lindvior, I can understand, as its the top dragon and top jewel in game, PvP clans top item blablablablabla....But antharas valakas are flooded in the servers like peanuts.
Maybe one of the goals around this policy is that you want to promote competition on those raids and create another PvP opportunity for high-end clans. In that way, people will stop having "appointments" for PvP and they can secure a PvP spot every week or so in baium, anakim, lilith, antharas, valakas.
SOme of us though are not in war as clan policy and still want to do those. If the other clans do not want to PK us AND AS LONG AS you want to promote HEALTHIER and stronger competition in Dragons, Baium etc because this is what we like and this is the fun part in the end, PLEASE consider using NEW and STRONGER anti-porting securities against 3rd party software and their smart insta-porting configurations so that real and manual players can prevail against bots.
my 2 cents
Juji you said on the News and Announcements in your thread being here http://ift.tt/1m9V5eI : I extremely apologize for this late announcement on the raid boss zone changes. These should have been posted last year with the patch notes.
Point 1: If i am not wrong, last year these 45 or 49 ppl entries did not work (Infinite Odyssey). What are you talking about? After Underground only Lindvior was "free to port" with 49 ppl and Octavis/Istina/Tauti normal as well as Balok we could port with a Command Channel of 5+2 = 7 ppl. Baium, Anakim, Lilith and rest was until 2-3 weeks ago that we checked 98+ ppl. Suddenly it becomes 45+ around the moment that a farmer realizes that he cannot outperform our ally activity....I really wonder why you changed the port numbers being for 10 years like that, fact which was constantly demanding strong clans, ,many people in alliances, etc etc..... These are issues that make the game stronger, keep allies united, promote relationships of the people behind the characters - toons and make ppl keep up fighting for their PvE purposes and rest goals in game as well.
Point 2: Where is the ZERG of the people required for Valakas, Antharas, Lindvior and rest dragons? Why do you deprive the PvE clans with the majority of the people in there from the chances they had to enjoy the game? It is obvious that a PvE ally with many people can just come online a nice weekend and farm dragons or schedule them on their respawn and this is their fun in game. They can do these because they had the numbers.
This doesnt mean that PvP clans must not do it. THey should try to do it , but look! They do not have the numbers anymore and focus on other purposes in game, so the PvE clans farm these because PvP clans don't push harder, quit the effort because they just cannot outnumber the rest. To speak the truth, towards reaching 98 people to port, we always had those live people required to do it. But the PvP clans were BORED to do it because they can take the items from events. But for PvE allies and clans, this was a big rescue. Speaking of a strictly PvP clan living with "military orders", it is easy for a clan of 33 people to have 3 toons each so that they can make 99 toons, instead of us having 1 toon or max 2 each. Our Command Channels in the PvE section are and were with 84 live minimum and 14 box-afk maximum for an extra BR or whatever . On our full ally activity we surpass the 160 live players for any big event like that.
IN a 2005 until the Awakening ERA, Dragons and Baium were SYMBOLS OF POWER. Control Dragons - Baium - Catacombs - Frintezza ---> Control the game and have power. However, these don't mean much anymore because you do not need baium for subclass or the Noble RB in VoS etc anymore. Even for Beleth - exalted quest everyone can be in the safe zone and teleport the COmmand Channel with an untagged toon ahahhaha LOOOOL. Trasken in Town - safe zone too and guess what! if you dont do trasken , you can do ARmed CC runs. CAREBEARISM. I miss the old days when the neutrals were begging for invite for baium to do subclass, not to mention for Noble RB that we killed on respawn so that enemies do not do it....And PvP with enemies every time....
What purpose does it serve to change the specific Raids number requirement NOW? Makes me wonder and think badly especially when specific Raid Boss farmers in Chronos which have been repeatedly reported for 3rd party software use from at least 3 clans continue to operate in full. Also, from the moment that you have Flooded the game with constant events that provide stuff, why do you proceed in that change which was the only happiness and good time for a big number of players?
Also players of high level and quality play hard with events and this gives them a great opportunity to play with the market and equip themselves adequately. By introducing this policy of 49+ people to port in raids you give the opportunity to 16 people to log 3 toons each and go farm EVERYTHING on the server, even steal the teleport momentum through the 3rd party software they are using, which can obviously DEPRIVE the people logging in with a normal client from porting in.
Keeping the 49+ port for Lindvior, I can understand, as its the top dragon and top jewel in game, PvP clans top item blablablablabla....But antharas valakas are flooded in the servers like peanuts.
Maybe one of the goals around this policy is that you want to promote competition on those raids and create another PvP opportunity for high-end clans. In that way, people will stop having "appointments" for PvP and they can secure a PvP spot every week or so in baium, anakim, lilith, antharas, valakas.
SOme of us though are not in war as clan policy and still want to do those. If the other clans do not want to PK us AND AS LONG AS you want to promote HEALTHIER and stronger competition in Dragons, Baium etc because this is what we like and this is the fun part in the end, PLEASE consider using NEW and STRONGER anti-porting securities against 3rd party software and their smart insta-porting configurations so that real and manual players can prevail against bots.
my 2 cents
Raid Boss Entry thoughts
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