How about altering who can come and influence all sieges, everywhere?
1, when a castle is taken, how about you DONT split the defending alliances, so they can still work as a team to regain castle control?
2. introduce a system where if you have signed to attack/defend a siege, then you can participate fully, but if you haven't, you cant enter the siege zone, or if you do you lose your buffs, and ability to be rebuffed. this would prevent "power clans" from dominating too many castle sieges, and give back siege interest to middle / lower clans.
3. limit the amount of sieges attackers can sign for e.g. NOT all of them, make Clans choose (wisely) where they wish to influence.
4. As an aside, and linked to another suggestion elsewhere, Clan Cloaks should be available to ALL clan, ALL clan help get castle not just the "main clan".
5. How about allies (whether castle owner or not) CAN enter any siege if their allied clan takes a castle - they're ALLIES ffs, and should be allowed onto a siege as defender with all the previous "rights"
1, when a castle is taken, how about you DONT split the defending alliances, so they can still work as a team to regain castle control?
2. introduce a system where if you have signed to attack/defend a siege, then you can participate fully, but if you haven't, you cant enter the siege zone, or if you do you lose your buffs, and ability to be rebuffed. this would prevent "power clans" from dominating too many castle sieges, and give back siege interest to middle / lower clans.
3. limit the amount of sieges attackers can sign for e.g. NOT all of them, make Clans choose (wisely) where they wish to influence.
4. As an aside, and linked to another suggestion elsewhere, Clan Cloaks should be available to ALL clan, ALL clan help get castle not just the "main clan".
5. How about allies (whether castle owner or not) CAN enter any siege if their allied clan takes a castle - they're ALLIES ffs, and should be allowed onto a siege as defender with all the previous "rights"
Siege Participation
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