dimanche 13 mars 2016

WTT Eternal Heavy Top for light

Hi,
I am trading my Eternal Heavy Breastplate for Eternal Leather Top on Zaken Server.
Pm/Mail in game : Aenore
Or private message here.
Thanks.


WTT Eternal Heavy Top for light

New (Help me decide asap please)

Hi, decided to play LII once again.

Literally stuck on character creation for past hour or so. I can't decide between Yul Archer or Tyrr Warrior. I tried testing them beforehand on Core (thanks to my friends) but i just got overwhelmed by many different skills,items and couldn't really understand anything.

I. Going to play with boxed iss, few hours a day, 3-4 days a week, with no $ investment (at least in the first month), mainly solo. Which class would you recommend out of these two and which race? Or maybe some other dd is great for solo pve? Just no summoners please, i dislike the play style the class offers. Maybe a class i mentioned will get a nice buff next patch? I have no aims to ever compete in top tier pvps so please exclude that factor from your answers.

II. I want to play on Chronos but I'm wondering if maybe i should go to one of the 3 servers that are going to get merged as they are somewhat newer than Chronos? Advice?

Thanks.


New (Help me decide asap please)

Crystallization of unsealed items

Hello,

I have been wondering if it is better to unseal items before crystallizing. Do they give more crystals? Is it worth it?


Crystallization of unsealed items

I'm sick of my fugly DElf-self

Why do all the mages have to look so fugly, especially the almighty Dark Elf :o. Sometimes I just wish there were a race-change-ticket so I can be a Kamael QQ.

So for yo all, what in your opinion is the nicest-looking set for a feoh (especially DElf) :o. The reward for the best suggestion - as just by me - is

*WAIT FOR IT*

A FISH STEW - INT!


I'm sick of my fugly DElf-self

Wondrous Cubic

Some days ago NCsoft upgraded the rewards from cubic from prestige pack...
That was nice!!!!

But is it not fair to upgrade a bit the rewards from wondrous cubis?
i am not asking for something crazy.. let keep the low chance for weapon / armor R and instead of the useles B/A give something usefull...
like bsoe, brez or energy of destruction...
just not something u see everyone droping on the ground or having to istantly destroy to keep inv space...

i dont think that game balance will change if all of us that have wondrous cubic get some more brez or bsoe... what do u think?


Wondrous Cubic

Need Help Please

Hello, i have a bad error and i don`t know how to solve it,please help :

Error: Failed to find object 'Class ALAudio.ALAudioSubsystem'


Need Help Please

samedi 12 mars 2016

Leveling via quests (Feedback from a returnee to the Devs)

NC Soft Devs,

I have recently returned to Lineage II for a time to enjoy some old school MMO experience. I have to say, aside from blatant pay to win in the cash shop, I have been pleased with my experience. The best Lineage II has to offer has always been at high level and now getting there is much much easier than it ever has been before.

However, one aspect of the leveling process still leaves much to be desired. Questing. I know questing isn't for everyone, but for those who do like it it stands to have some improvement. The new story line is pretty good. Where the problem lies is when you are trying to complete some of the side quests.

First off, the hunting quests that begin at level 61 that go like this:

Collect 50x of (First Mandatory Quest Item)
Collect 1-900x of (Second Optional Quest Item)

If you complete the quest with 900 of the second item, you actually get some really nice experience. However, the drop rate on these items is absolutely dismal. Needing 900 of something already means killing NINE HUNDRED monsters. That is quite a boring and mind numbing grind. Particularly since all of the hunting areas have the monsters spread out a ton (cept for the Ole Mahum training grounds outside Oren.)

Recommend either reducing the number required to max out or making the drop rate 100% on the quest items. To help put this in perspective, each time I have done one of those quests and grinded to just over 100 secondary items, I have earned 5-6 levels just from the experience gained from killing the mobs. At that point I out level the quest and it becomes worthless.

Second, the experience rewarded by most quests is dismal. They ask you to do a rather lot, often grinding on monsters not worth killing due to the horridly low experience they give.

Case in example are the quests from the Adventures' Guide NPCs below level 74. In all cases they send you off to places to collect anywhere from 20-90 quest items for very little reward experience. Compound this with the same problem as above, with atrocious quest item drop rates, and you wind up with a daily repeatable quest that is not worth doing at all.

Right now I just hit 70 on my first subclass. The daily quest is "Hot Spring Water". Collect 40 Hot Springs Water samples and take em back to a warehouse dude in Aden for a measly 9,400,000 (ninety four million) experience points. Considering I need 61,000,000 (sixty one million) experience points to get to level 71, this a very paltry amount. I know from past experience the drop rate on this quest is godawful as well. Then the mobs themselves only give around 50,000 (fifty thousand) experience per kill, have a strong tendency to stun you, you have a quest tailor made to annoy your player base.

Now, if there were MORE quests that gave low xp, yet could be strung together so that they gave reasonable experience overall, it wouldn't be too bad. Fix the drop rate to 100% and it would actually be kinda pleasant way to level up to 85/80 before getting back to the traditional Lineage II experience.

As it is, at level 70, it is better for me to go and grind on mobs either at the far back of the wall of argos, Angels give 150,000 (one hundred fifty thousand) experience per kill on average with no experience boost active, or go to Silent Valley and kill the lesser giants for an average of 100,000 (one hundred thousand) experience per kill. I can kill very fast in Silent Valley which means in the time it takes to me complete one of the Adventures' Guide dailies and get maybe 50% of a level, I can get around 1.5 levels just by straight grinding.

Then there is the fact that experience boosts do not boost the experience from quests at all. Only from hunting monsters. With a boost active, it not only breaks the scale in favor of grinding (which makes your hard work to create better quests pointless), but means you are actually mentally challenged if you do those quests. Only at level 74 are you finally given a quest worth doing since it has you killing things in Silent Valley anyway.

To Summarize:
End of the day, I don't want to see y'alls promising work on questing ruined. Buff the quest item drop rate to 100%. Enable experience boosts to boost experience from quest rewards. Either add more quests for all level ranges under 85 or boost the baseline reward experience a good deal to keep on par with what players can achieve by straight grinding in optimal locations.


Leveling via quests (Feedback from a returnee to the Devs)