Game is items. Game need changes. Exp should be easy to 99lvl. Leveled up items. What this means ? People should fight for leveled up items not exp. This way, will bring many people online. Example :
You earn those NEW jewels/items with the classic way, from Raid Bosses/Farming. But then, you can update them, giving back the old jewel + new items (many materials, so Dwarv characters to be Ok again with spoil/drop rate +69%+, Nooo more Drop Rates by Spoils 1%).
NEW NPC will be need it for the new items and their updates. All the NEW items will need Ton of Materials, so Spoiler will be No1 farmer again.
1) Antharas Level 1 +5% P.Attack etc. //etc=other skills Antharas jewel have.
Antharas Level 2 +7% P.Attack etc. //Example price: +Antharas Lvl1 +2500 coal lvl2 (+other materials).
Antharas Level 3 +9% P.Attack etc. //Example price: +Antharas Lvl2 +3500 coal lvl2.
Antharas Level 4 +11% P.Attack etc. //Example price: +Antharas Lvl3 +4500 coal lvl2.
Antharas Level 5 +13% P.Attack etc. //Example price: +Antharas Lvl4 +5500 coal lvl3.
Antharas Level 6 +15% P.Attack etc. //Example price: +Antharas Lvl5 +6500 coal lvl4.
Antharas Level 7 +17% P.Attack etc. //Example price: +Antharas Lvl6 +7500 coal lvl5.
2) Zaken Level 1 +7% M.Attack etc.
Zaken Level 2 +9% M.Attack etc.
Zaken Level 3 +11% M.Attack etc.
Zaken Level 4 +13% M.Attack etc.
Zaken Level 5 +15% M.Attack etc.
Zaken Level 6 +17% M.Attack etc.
Zaken Level 7 +19% M.Attack etc.
3) Baium Level 1 +5% P.Def etc.
Baium Level 2 +6% P.Def etc.
Baium Level 3 +7% P.Def etc.
Baium Level 4 +8% P.Def etc.
Baium Level 5 +10% P.Def etc.
Baium Level 6 +11% P.Def etc.
Baium Level 7 +13% P.Def etc.
4) Frintezza Level 1 +6% M.Def etc.
Frintezza Level 2 +7% M.Def etc.
Frintezza Level 3 +8% M.Def etc.
Frintezza Level 4 +9% M.Def etc.
Frintezza Level 5 +11% M.Def etc.
Frintezza Level 6 +12% M.Def etc.
Frintezza Level 7 +14% M.Def etc.
5) Orfen Level 1 +6% Attack/Cast.Speed etc.
Orfen Level 2 +7% Attack/Cast.Speed etc.
Orfen Level 3 +8% Attack/Cast.Speed etc.
Orfen Level 4 +9% Attack/Cast.Speed etc.
Orfen Level 5 +10% Attack/Cast.Speed etc.
Orfen Level 6 +11% Attack/Cast.Speed etc.
Orfen Level 7 +14% Attack/Cast.Speed etc.
6) Belt R Grade Level 1 +HP 750, MP 550 etc.
Belt R Grade Level 1 +HP 850, MP 650 etc.
Belt R Grade Level 1 +HP 950, MP 750 etc.
Belt R Grade Level 1 +HP 1050, MP 850 etc.
Belt R Grade Level 1 +HP 1250, MP 1050 etc.
Belt R Grade Level 1 +HP 1450, MP 1150 etc.
Belt R Grade Level 1 +HP 1750, MP 1350 etc.
7) Shirt R Grade Level 1 +5% Critical Damage, +2 Evasion etc.
Shirt R Grade Level 1 +7% Critical Damage, +3 Evasion etc.
Shirt R Grade Level 1 +9% Critical Damage, +4 Evasion etc.
Shirt R Grade Level 1 +12% Critical Damage, +6 Evasion etc.
Shirt R Grade Level 1 +14% Critical Damage, +7 Evasion etc.
Shirt R Grade Level 1 +16% Critical Damage, +8 Evasion etc.
Shirt R Grade Level 1 +19% Critical Damage, +10 Evasion etc.
8) Bracelet 6 Slots R Grade Level 1 +5 Speed, CP +750 etc.
Bracelet 6 Slots R Grade Level 2 +6 Speed, CP +950 etc.
Bracelet 6 Slots R Grade Level 3 +7 Speed, CP +1150 etc.
Bracelet 6 Slots R Grade Level 4 +8 Speed, CP +1250 etc.
Bracelet 6 Slots R Grade Level 5 +10 Speed, CP +1450 etc.
Bracelet 6 Slots R Grade Level 6 +12 Speed, CP +1550 etc.
Bracelet 6 Slots R Grade Level 7 +14 Speed, CP +1750 etc.
9) Weapons EXAMPLE(Mage/Fighter) R Grade Level 1 +Power Attack 550.
Weapons EXAMPLE(Mage/Fighter) R Grade Level 2 +Power Attack 650.
Weapons EXAMPLE(Mage/Fighter) R Grade Level 3 +Power Attack 750.
Weapons EXAMPLE(Mage/Fighter) R Grade Level 4 +Power Attack 850.
Weapons EXAMPLE(Mage/Fighter) R Grade Level 5 +Power Attack 1050.
Weapons EXAMPLE(Mage/Fighter) R Grade Level 6 +Power Attack 1150.
Weapons EXAMPLE(Mage/Fighter) R Grade Level 7 +Power Attack 1350.
10) Armors EXAMPLE(Mage/Fighter) R Grade Level 1 +P/M Def +100, +1 INT, +1 STR etc.
Armors EXAMPLE(Mage/Fighter) R Grade Level 2 +P/M Def +150, +2 INT, +2 STR etc.
Armors EXAMPLE(Mage/Fighter) R Grade Level 3 +P/M Def +200, +3 INT, +3 STR etc.
Armors EXAMPLE(Mage/Fighter) R Grade Level 4 +P/M Def +250, +4 INT, +4 STR etc.
Armors EXAMPLE(Mage/Fighter) R Grade Level 5 +P/M Def +300, +5 INT, +5 STR etc.
Armors EXAMPLE(Mage/Fighter) R Grade Level 6 +P/M Def +350, +6 INT, +6 STR etc.
Armors EXAMPLE(Mage/Fighter) R Grade Level 7 +P/M Def +400, +7 INT, +7 STR etc.
This way, people will be able to farm more solo again and fast farm, not boring farming with those stats. Game will be PVE/PvP. Not pay for EXP/Play boring. Group farming will be better also.
11) Hats(Mage/Fighter/Tank) Level 1 +35 (P.M) Critical Hit, +25 All Attributes.
Hats(Mage/Fighter/Tank) Level 2 +45 (P.M) Critical Hit, +45 All Attributes.
Hats(Mage/Fighter/Tank) Level 3 +55 (P.M) Critical Hit, +65 All Attributes.
Hats(Mage/Fighter/Tank) Level 4 +65 (P.M) Critical Hit, +85 All Attributes.
Hats(Mage/Fighter/Tank) Level 5 +75 (P.M) Critical Hit, +105 All Attributes.
Hats(Mage/Fighter/Tank) Level 6 +85 (P.M) Critical Hit, +125 All Attributes.
Hats(Mage/Fighter/Tank) Level 7 +105 (P.M) Critical Hit, +155 All Attributes.
12) Talisman 1 Level 1 +1 Speed/Evasion, +155 P/M.Attack, +155 Critical damage, +1% Absorb HP.
Talisman 1 Level 1 +2 Speed/Evasion, +175 P/M.Attack, +175 Critical damage, +1% Absorb HP.
Talisman 1 Level 1 +3 Speed/Evasion, +195 P/M.Attack, +195 Critical damage, +2% Absorb HP.
Talisman 1 Level 1 +4 Speed/Evasion, +215 P/M.Attack, +215 Critical damage, +2% Absorb HP.
Talisman 1 Level 1 +5 Speed/Evasion, +235 P/M.Attack, +235 Critical damage, +3% Absorb HP.
Talisman 1 Level 1 +6 Speed/Evasion, +255 P/M.Attack, +255 Critical damage, +3% Absorb HP.
Talisman 1 Level 1 +7 Speed/Evasion, +285 P/M.Attack, +285 Critical damage, +5% Absorb HP.
13) Talisman 2 Level 1 +20 Stun/Sleep/Knockdown Protection.
Talisman 2 Level 2 +30 Stun/Sleep/Knockdown Protection.
Talisman 2 Level 3 +40 Stun/Sleep/Knockdown Protection.
Talisman 2 Level 4 +50 Stun/Sleep/Knockdown Protection.
Talisman 2 Level 5 +60 Stun/Sleep/Knockdown Protection.
Talisman 2 Level 6 +70 Stun/Sleep/Knockdown Protection.
Talisman 2 Level 7 +99 Stun/Sleep/Knockdown Protection.
14) Talisman 3,4,5 etc...........
15) Talisman of Extra EXP/SP +50-100%.
To be contineud. Hope you like those new ideas. Gl Hf :)
You earn those NEW jewels/items with the classic way, from Raid Bosses/Farming. But then, you can update them, giving back the old jewel + new items (many materials, so Dwarv characters to be Ok again with spoil/drop rate +69%+, Nooo more Drop Rates by Spoils 1%).
NEW NPC will be need it for the new items and their updates. All the NEW items will need Ton of Materials, so Spoiler will be No1 farmer again.
1) Antharas Level 1 +5% P.Attack etc. //etc=other skills Antharas jewel have.
Antharas Level 2 +7% P.Attack etc. //Example price: +Antharas Lvl1 +2500 coal lvl2 (+other materials).
Antharas Level 3 +9% P.Attack etc. //Example price: +Antharas Lvl2 +3500 coal lvl2.
Antharas Level 4 +11% P.Attack etc. //Example price: +Antharas Lvl3 +4500 coal lvl2.
Antharas Level 5 +13% P.Attack etc. //Example price: +Antharas Lvl4 +5500 coal lvl3.
Antharas Level 6 +15% P.Attack etc. //Example price: +Antharas Lvl5 +6500 coal lvl4.
Antharas Level 7 +17% P.Attack etc. //Example price: +Antharas Lvl6 +7500 coal lvl5.
2) Zaken Level 1 +7% M.Attack etc.
Zaken Level 2 +9% M.Attack etc.
Zaken Level 3 +11% M.Attack etc.
Zaken Level 4 +13% M.Attack etc.
Zaken Level 5 +15% M.Attack etc.
Zaken Level 6 +17% M.Attack etc.
Zaken Level 7 +19% M.Attack etc.
3) Baium Level 1 +5% P.Def etc.
Baium Level 2 +6% P.Def etc.
Baium Level 3 +7% P.Def etc.
Baium Level 4 +8% P.Def etc.
Baium Level 5 +10% P.Def etc.
Baium Level 6 +11% P.Def etc.
Baium Level 7 +13% P.Def etc.
4) Frintezza Level 1 +6% M.Def etc.
Frintezza Level 2 +7% M.Def etc.
Frintezza Level 3 +8% M.Def etc.
Frintezza Level 4 +9% M.Def etc.
Frintezza Level 5 +11% M.Def etc.
Frintezza Level 6 +12% M.Def etc.
Frintezza Level 7 +14% M.Def etc.
5) Orfen Level 1 +6% Attack/Cast.Speed etc.
Orfen Level 2 +7% Attack/Cast.Speed etc.
Orfen Level 3 +8% Attack/Cast.Speed etc.
Orfen Level 4 +9% Attack/Cast.Speed etc.
Orfen Level 5 +10% Attack/Cast.Speed etc.
Orfen Level 6 +11% Attack/Cast.Speed etc.
Orfen Level 7 +14% Attack/Cast.Speed etc.
6) Belt R Grade Level 1 +HP 750, MP 550 etc.
Belt R Grade Level 1 +HP 850, MP 650 etc.
Belt R Grade Level 1 +HP 950, MP 750 etc.
Belt R Grade Level 1 +HP 1050, MP 850 etc.
Belt R Grade Level 1 +HP 1250, MP 1050 etc.
Belt R Grade Level 1 +HP 1450, MP 1150 etc.
Belt R Grade Level 1 +HP 1750, MP 1350 etc.
7) Shirt R Grade Level 1 +5% Critical Damage, +2 Evasion etc.
Shirt R Grade Level 1 +7% Critical Damage, +3 Evasion etc.
Shirt R Grade Level 1 +9% Critical Damage, +4 Evasion etc.
Shirt R Grade Level 1 +12% Critical Damage, +6 Evasion etc.
Shirt R Grade Level 1 +14% Critical Damage, +7 Evasion etc.
Shirt R Grade Level 1 +16% Critical Damage, +8 Evasion etc.
Shirt R Grade Level 1 +19% Critical Damage, +10 Evasion etc.
8) Bracelet 6 Slots R Grade Level 1 +5 Speed, CP +750 etc.
Bracelet 6 Slots R Grade Level 2 +6 Speed, CP +950 etc.
Bracelet 6 Slots R Grade Level 3 +7 Speed, CP +1150 etc.
Bracelet 6 Slots R Grade Level 4 +8 Speed, CP +1250 etc.
Bracelet 6 Slots R Grade Level 5 +10 Speed, CP +1450 etc.
Bracelet 6 Slots R Grade Level 6 +12 Speed, CP +1550 etc.
Bracelet 6 Slots R Grade Level 7 +14 Speed, CP +1750 etc.
9) Weapons EXAMPLE(Mage/Fighter) R Grade Level 1 +Power Attack 550.
Weapons EXAMPLE(Mage/Fighter) R Grade Level 2 +Power Attack 650.
Weapons EXAMPLE(Mage/Fighter) R Grade Level 3 +Power Attack 750.
Weapons EXAMPLE(Mage/Fighter) R Grade Level 4 +Power Attack 850.
Weapons EXAMPLE(Mage/Fighter) R Grade Level 5 +Power Attack 1050.
Weapons EXAMPLE(Mage/Fighter) R Grade Level 6 +Power Attack 1150.
Weapons EXAMPLE(Mage/Fighter) R Grade Level 7 +Power Attack 1350.
10) Armors EXAMPLE(Mage/Fighter) R Grade Level 1 +P/M Def +100, +1 INT, +1 STR etc.
Armors EXAMPLE(Mage/Fighter) R Grade Level 2 +P/M Def +150, +2 INT, +2 STR etc.
Armors EXAMPLE(Mage/Fighter) R Grade Level 3 +P/M Def +200, +3 INT, +3 STR etc.
Armors EXAMPLE(Mage/Fighter) R Grade Level 4 +P/M Def +250, +4 INT, +4 STR etc.
Armors EXAMPLE(Mage/Fighter) R Grade Level 5 +P/M Def +300, +5 INT, +5 STR etc.
Armors EXAMPLE(Mage/Fighter) R Grade Level 6 +P/M Def +350, +6 INT, +6 STR etc.
Armors EXAMPLE(Mage/Fighter) R Grade Level 7 +P/M Def +400, +7 INT, +7 STR etc.
This way, people will be able to farm more solo again and fast farm, not boring farming with those stats. Game will be PVE/PvP. Not pay for EXP/Play boring. Group farming will be better also.
11) Hats(Mage/Fighter/Tank) Level 1 +35 (P.M) Critical Hit, +25 All Attributes.
Hats(Mage/Fighter/Tank) Level 2 +45 (P.M) Critical Hit, +45 All Attributes.
Hats(Mage/Fighter/Tank) Level 3 +55 (P.M) Critical Hit, +65 All Attributes.
Hats(Mage/Fighter/Tank) Level 4 +65 (P.M) Critical Hit, +85 All Attributes.
Hats(Mage/Fighter/Tank) Level 5 +75 (P.M) Critical Hit, +105 All Attributes.
Hats(Mage/Fighter/Tank) Level 6 +85 (P.M) Critical Hit, +125 All Attributes.
Hats(Mage/Fighter/Tank) Level 7 +105 (P.M) Critical Hit, +155 All Attributes.
12) Talisman 1 Level 1 +1 Speed/Evasion, +155 P/M.Attack, +155 Critical damage, +1% Absorb HP.
Talisman 1 Level 1 +2 Speed/Evasion, +175 P/M.Attack, +175 Critical damage, +1% Absorb HP.
Talisman 1 Level 1 +3 Speed/Evasion, +195 P/M.Attack, +195 Critical damage, +2% Absorb HP.
Talisman 1 Level 1 +4 Speed/Evasion, +215 P/M.Attack, +215 Critical damage, +2% Absorb HP.
Talisman 1 Level 1 +5 Speed/Evasion, +235 P/M.Attack, +235 Critical damage, +3% Absorb HP.
Talisman 1 Level 1 +6 Speed/Evasion, +255 P/M.Attack, +255 Critical damage, +3% Absorb HP.
Talisman 1 Level 1 +7 Speed/Evasion, +285 P/M.Attack, +285 Critical damage, +5% Absorb HP.
13) Talisman 2 Level 1 +20 Stun/Sleep/Knockdown Protection.
Talisman 2 Level 2 +30 Stun/Sleep/Knockdown Protection.
Talisman 2 Level 3 +40 Stun/Sleep/Knockdown Protection.
Talisman 2 Level 4 +50 Stun/Sleep/Knockdown Protection.
Talisman 2 Level 5 +60 Stun/Sleep/Knockdown Protection.
Talisman 2 Level 6 +70 Stun/Sleep/Knockdown Protection.
Talisman 2 Level 7 +99 Stun/Sleep/Knockdown Protection.
14) Talisman 3,4,5 etc...........
15) Talisman of Extra EXP/SP +50-100%.
To be contineud. Hope you like those new ideas. Gl Hf :)
Suggestions for Lineage 2.
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