So I made all my healer skills +10 Wild Magic where it was applicable.
As we all know, M.Crit rate is hard capped at 33%, so as I've got over 400 m.critical rate testing needed to be done.
On lvl 100 healer, 400 m.crit rate, lvl 3 ISS buffs:
+10 Wild Magic Panic heal, Critical Rate: 25% over 200 heals.
+10 Power Panic Heal, Critical Rate: 35% over 100 heals.
10 rounds of solo Dim warp with +10 wild magic enchant on nukes = 1-2 minutes slower each run than at lvl 99 in Ertheia update. That's despite gaining +23% m.atk in passives.
Conclusion: Wild magic enchant has no effect if already over 33% m.crit rate, even worse it might actually reduce critical chance.
Any Feoh/Wynn/Healer have similar results?
As we all know, M.Crit rate is hard capped at 33%, so as I've got over 400 m.critical rate testing needed to be done.
On lvl 100 healer, 400 m.crit rate, lvl 3 ISS buffs:
+10 Wild Magic Panic heal, Critical Rate: 25% over 200 heals.
+10 Power Panic Heal, Critical Rate: 35% over 100 heals.
10 rounds of solo Dim warp with +10 wild magic enchant on nukes = 1-2 minutes slower each run than at lvl 99 in Ertheia update. That's despite gaining +23% m.atk in passives.
Conclusion: Wild magic enchant has no effect if already over 33% m.crit rate, even worse it might actually reduce critical chance.
Any Feoh/Wynn/Healer have similar results?
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