mardi 7 juillet 2015

Connection problem

Hello to technical team,

Yesterday I encountered a problem with my client, some kind of error when I clicked l2 icon. I decided to remove lineage2 and reinstall it.

When I removed lineage from my PC, I entered the website to download installer by this address: (http://ift.tt/1HcGMwl) but I couldn't, it wrote "problem loading page".

I asked my friend to send me installer by mail, received it and started to download game, BUT encountered another error...

Here is the screen



Firewall turned OFF, browser cleaned. I have connection to internet all sites work.

Please help me to resolve this problem. :(


Can't say squat...

... in these forums any more without a certain CLOWN closing the frelling thread. BORING!!!!!!!!!!!!!!!!!!!!!!!!!!!! Get a grip Buster and lighten up for crying out loud! The game and the forums are dead enough without you deleting every **** thing. You're only making matters worse. Go beat someone else's dead horse and learn lineage 2 for pity sakes.


lundi 6 juillet 2015

WTS Eternal Heavy SET +6 Complete 120/Lv.7 Attribute

WTS Eternal Heavy SET +6+6+6+6+6 Complete 120/Lv.7 Attribute (Mail me here or In Game "Ulia with the price, you want to pay for it.Only Adena)


Trading Aion codes for L2 codes

messsage me for Aion Codes for your l2 codes


PVE the Hidden Gem

Did you know it's almost impossible to replicate the L2 PVE experience?
(The in depth explanation)


Many games have tried almost none succeed. Newer games use non target based systems, and try to incorporate an action based feel, but even they become mundane and do not equate to what L2 managed.

It revolves around "Weight" a term used in video game reviews to explain the feel and combat interaction. It's all the little details combined. The sound effects, distance, timing, pathing, responsiveness, etc.

In Street Fight 4 there are hits that "feel good". The animation, distance, and effect are in sequence. It matches visually.

In many of the newer games this isn't accomplished. You don't feel like your hitting enemies and most often there isn't much challenge.



Aggro and pathing. While there are huge issues with moving off cliffs and glitches near walls, the AI pathing works fairly well. It's part of why you can AOE and pole effectively. The mobs stick decently (in general).


Responsiveness and polish. The actions generally feel correct. This is the hardest part of the game engine. For classes like dagger the image, timing, and sound is correct. It gives you a good representation you are hitting something rather than just hitting a box area which is common in other games.


Pole arm AOE was very effective given the mechanics mentioned above. The hit radius was always an issue that made pole arm aoe an art.


PVP History

For those who are new and not familiar with the games history a little recap.

It's never really changed:

Day 1: Spellsinger -- Sleep 99.99% land rate. Back then Archer's stun was a long slow (several second) attack and most players, (Yes actual players back then) had poor equipment and no way to resist sleep.

Result: Sleep, Cancel (removed ALL buffs 100% of the time), allowed the caster to move into position and kill everyone instantly.

Recap: The PVP was complete trash from day 1. Winning PVP happening at the log in screen when you chose Spellsinger.


Honor: Players would often gather in small groups and have honorable stand offs between each other. Because of all the trashy equipment it was sometimes fun and ended with one side leaving (without trash talking or crying...image that)



Dagger becomes OP. During one of the updates backstab was completely ruined. The land rate became nearly 100% and it was not longer necessary to even hit from behind.

(NCsofts history of complete ignorance and stupidity never halted)


Vortex -- My first experience with vortex was when it was first released. Here comes a random player ( .4 seconds -- instant cast ignite dead)

My first thought was you have to be joking, the pvp was already terrible now this? Really. The answer of course yes yes yes, Ncsoft's incompetence will never fail you. A shame too since the artwork, game mechanics, size, new quests, and cut scenes are actually really good. It's a masterpiece PVE game aside from the exploits, bots, pay to win.

Element stones helped hammer in the terrible PVP.



There is an inherent flaw though that made PVP impossible forever. BSOE / PR. In the old days people actually tried to PVP. Maybe that's because they where people who actually played and enjoy the game. (Aside from today pay/cheat sad crowd).

Back on topic: Impossible to overcome flaw design. If you can escape PVP instantly YOU HAVE NO PVP end of discussion. It basically means if you can't instantly kill players you would never kill them.

This wasn't always the case btw, even PR has a slower casting time.


Did I forget to mention Olympiad? While a decent idea, put into ncsofts hands it made for horrid game play. Instant WIN button yay. Players feeding points and getting to become invincible only for a few seconds. (Which meant killing 12+ players at a time in sieges and pvp)


The sad fact. A few minor changes and formulas would have solved all this.



Did you know. Enmity with the original Ormjaevel (whatever it was) used to be hardcore live players. They defeated all the others clans (and server events). It was not likely any clan on any server would have defeated them.

Why? Because they accomplished something you rarely even see in real life. A group working together without a bunch of self interest (me first) people. While other clans would hunt in different areas and deal with constant ganking, they hunted daily as a clan. The only way to knock them out was a fully siege force. (Sound simple? no one else ever managed to hunt this way).

That and a dedicated group to play all hours and dominate bosses in this style feeding into mechanic issues. (hero's, equipment, boss jewel) auto win.

Nova btw was not legitimate early on. It's always stemmed from heavy cheating and exploiting.



The turn over. I watched friends and entire clans turn to cheating. It was difficult for players to watch the destruction of the game every day and people just gave up. Enmity, and everyone (all severs everyone) where forced to just accept cheating players. There was so much cheating holding onto legit only clans meant you would lose. You would not have enough legit players and that was it. You wouldn't hold the castles, you wouldn't win as much pvp, and you would lose olympiad.

It was a sad state to watch.


History server Shilen

Theme created for future generations of players who are interested , what server was previously.

Please write here names the old players and clans, which dominated earlier 1-2-3 years ago on the server.

What are the early heroes were the best ?
When I've come here, was a famous hero xxxPOYEBANYxxx